MERLYN & COMPANY

The Questing Party

 

Merlyn

Around two thousand years old, the ancient magician pulls his grey mane into an out of the way shape. Insanely generous — as one can be with unlimited funds. Jovial. Avuncular. Trusting and forgiving, not to a fault but as an act of will and self-determination. He must pull together the proper Questing Party, unite them within his Questing Field, and execute this mission of personal redemption.

Kept alive and healthy by a druid spell cast long ago by his friend and mentor Gwydion — in a time before it might occur to anyone to include mental health in a spell of lasting immunity to plague and pox — Merlyn suffers from cyclical depression and grandiosity, making him somewhat untrustworthy as a narrator.